
| Rarity: | R |
| #: | 68 |
| Creature Type or Sub Type: | Creature — Sphinx Wizard |
| P: | 1 |
| T: | 4 |
| Rules Text Contains: | Flying
When Master of Winds enters the battlefield. draw two cards, the discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
| Set: | Zendikar Rising |
| Number: | 68 |
| Rarity: | R |
| #: | 68 |
| Creature Type or Sub Type: | Creature — Sphinx Wizard |
| P: | 1 |
| T: | 4 |
| Rules Text Contains: | Flying
When Master of Winds enters the battlefield. draw two cards, the discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
| Set: | Zendikar Rising |
| Number: | 68 |
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