
Number: | G-BT04/094EN |
Rarity: | C |
Unit: | Normal |
Grade: | 0 |
Skill Icon: | Boost |
Nation: | Zoo |
Race: | Insect |
Clan: | Megacolony |
Power: | 5000 |
Shield: | 10000 |
Critical: | 1 |
Description: | [AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC)) [ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit into your soul] Choose one of your opponent's rear-guards, [Rest] it, that unit cannot intercept until end of turn, and that unit cannot [Stand] during your opponent's next stand phase. |
Set: | G-BT04: Soul Strike Against The Supreme |
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit into your soul] Choose one of your opponent's rear-guards, [Rest] it, that unit cannot intercept until end of turn, and that unit cannot [Stand] during your opponent's next stand phase.
Number: | G-BT04/094EN |
Rarity: | C |
Unit: | Normal |
Grade: | 0 |
Skill Icon: | Boost |
Nation: | Zoo |
Race: | Insect |
Clan: | Megacolony |
Power: | 5000 |
Shield: | 10000 |
Critical: | 1 |
Description: | [AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC)) [ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit into your soul] Choose one of your opponent's rear-guards, [Rest] it, that unit cannot intercept until end of turn, and that unit cannot [Stand] during your opponent's next stand phase. |
Set: | G-BT04: Soul Strike Against The Supreme |
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit into your soul] Choose one of your opponent's rear-guards, [Rest] it, that unit cannot intercept until end of turn, and that unit cannot [Stand] during your opponent's next stand phase.
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