
Description: | [Call Cost] [Put twp "Water" from your drop zone into its soul and Pay 1 gauge]
When a card is put into your opponent's gauge, if your opponent has three or more gauge, drop cards from your opponent's gauge until your opponent has 2 gauge. At the start of each player's attack phase, if your opponent gauge is 1 or less, you gain 2 life, draw a card, and for this turn, all "Water" on your field get power+10000, defense+10000, critical+1 and [Double Attack]. [Counter] [Act] You may drop a soul from this card. If you do, drop 1 of your opponent's gauge. [Penetrate] [Soulguard] [Counterattack] |
Rarity: | PR |
#: | S-PR/128EN |
Set: | S-Promo Cards |
Number: | S-PR/128EN |
[Call Cost] [Put twp "Water" from your drop zone into its soul and Pay 1 gauge]
When a card is put into your opponent's gauge, if your opponent has three or more gauge, drop cards from your opponent's gauge until your opponent has 2 gauge. At the start of each player's attack phase, if your opponent gauge is 1 or less, you gain 2 life, draw a card, and for this turn, all "Water" on your field get power+10000, defense+10000, critical+1 and [Double Attack].
[Counter] [Act] You may drop a soul from this card. If you do, drop 1 of your opponent's gauge.
[Penetrate] [Soulguard] [Counterattack]
When a card is put into your opponent's gauge, if your opponent has three or more gauge, drop cards from your opponent's gauge until your opponent has 2 gauge. At the start of each player's attack phase, if your opponent gauge is 1 or less, you gain 2 life, draw a card, and for this turn, all "Water" on your field get power+10000, defense+10000, critical+1 and [Double Attack].
[Counter] [Act] You may drop a soul from this card. If you do, drop 1 of your opponent's gauge.
[Penetrate] [Soulguard] [Counterattack]
Description: | [Call Cost] [Put twp "Water" from your drop zone into its soul and Pay 1 gauge]
When a card is put into your opponent's gauge, if your opponent has three or more gauge, drop cards from your opponent's gauge until your opponent has 2 gauge. At the start of each player's attack phase, if your opponent gauge is 1 or less, you gain 2 life, draw a card, and for this turn, all "Water" on your field get power+10000, defense+10000, critical+1 and [Double Attack]. [Counter] [Act] You may drop a soul from this card. If you do, drop 1 of your opponent's gauge. [Penetrate] [Soulguard] [Counterattack] |
Rarity: | PR |
#: | S-PR/128EN |
Set: | S-Promo Cards |
Number: | S-PR/128EN |
[Call Cost] [Put twp "Water" from your drop zone into its soul and Pay 1 gauge]
When a card is put into your opponent's gauge, if your opponent has three or more gauge, drop cards from your opponent's gauge until your opponent has 2 gauge. At the start of each player's attack phase, if your opponent gauge is 1 or less, you gain 2 life, draw a card, and for this turn, all "Water" on your field get power+10000, defense+10000, critical+1 and [Double Attack].
[Counter] [Act] You may drop a soul from this card. If you do, drop 1 of your opponent's gauge.
[Penetrate] [Soulguard] [Counterattack]
When a card is put into your opponent's gauge, if your opponent has three or more gauge, drop cards from your opponent's gauge until your opponent has 2 gauge. At the start of each player's attack phase, if your opponent gauge is 1 or less, you gain 2 life, draw a card, and for this turn, all "Water" on your field get power+10000, defense+10000, critical+1 and [Double Attack].
[Counter] [Act] You may drop a soul from this card. If you do, drop 1 of your opponent's gauge.
[Penetrate] [Soulguard] [Counterattack]
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