
Rarity: | Promo |
Number: | 10 |
Description: |
Form [Once per turn]: Ready all cards in your staging area. If you have 3 or fewer characters in your staging area, your Combat Phase ends, If you have 4 or more characters in your staging area, your opponent commits all of their foundations. Playable while committed.
Response Commit: After your opponent makes a check, that check gets -X. X equals the number of characters in your staging area plus 1. Failing this check does not end the Combat Phase. |
Card Type: | Character |
Resource: | Air;Earth;Evil |
Check: | 6 |
Difficulty: | 5 |
Block Modifier: | 0 |
Block Zone: | mid |
Hand Size: | 5 |
Vitality: | 35 |
Set: | Cowboy Bebop DLC |
Form [Once per turn]: Ready all cards in your staging area. If you have 3 or fewer characters in your staging area, your Combat Phase ends, If you have 4 or more characters in your staging area, your opponent commits all of their foundations. Playable while committed.
Response Commit: After your opponent makes a check, that check gets -X. X equals the number of characters in your staging area plus 1. Failing this check does not end the Combat Phase.
Response Commit: After your opponent makes a check, that check gets -X. X equals the number of characters in your staging area plus 1. Failing this check does not end the Combat Phase.
Rarity: | Promo |
Number: | 10 |
Description: |
Form [Once per turn]: Ready all cards in your staging area. If you have 3 or fewer characters in your staging area, your Combat Phase ends, If you have 4 or more characters in your staging area, your opponent commits all of their foundations. Playable while committed.
Response Commit: After your opponent makes a check, that check gets -X. X equals the number of characters in your staging area plus 1. Failing this check does not end the Combat Phase. |
Card Type: | Character |
Resource: | Air;Earth;Evil |
Check: | 6 |
Difficulty: | 5 |
Block Modifier: | 0 |
Block Zone: | mid |
Hand Size: | 5 |
Vitality: | 35 |
Set: | Cowboy Bebop DLC |
Form [Once per turn]: Ready all cards in your staging area. If you have 3 or fewer characters in your staging area, your Combat Phase ends, If you have 4 or more characters in your staging area, your opponent commits all of their foundations. Playable while committed.
Response Commit: After your opponent makes a check, that check gets -X. X equals the number of characters in your staging area plus 1. Failing this check does not end the Combat Phase.
Response Commit: After your opponent makes a check, that check gets -X. X equals the number of characters in your staging area plus 1. Failing this check does not end the Combat Phase.
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