
| Rarity: | Common |
| Number: | ASC-100 |
| Description: | You can only control one "Water Celestial Crystal".
Your Water tower gets +500 defense. Arrive - If your champion or spirit is Water, draw a card. Discard this card: Draw a card. Use this only if you control a "Water Celestial Crystal". |
| Element: | Neutral |
| Card Type: | Augment |
| Shard Cost: | 1 |
| Flavor: | "Once wielded by heroes long forgotten." |
| Artist Credit: | Alena Zhukova |
| Set: | Ascension |
You can only control one "Water Celestial Crystal".
Your Water tower gets +500 defense.
Arrive - If your champion or spirit is Water, draw a card.
Discard this card: Draw a card. Use this only if you control a "Water Celestial Crystal".
Your Water tower gets +500 defense.
Arrive - If your champion or spirit is Water, draw a card.
Discard this card: Draw a card. Use this only if you control a "Water Celestial Crystal".
| Rarity: | Common |
| Number: | ASC-100 |
| Description: | You can only control one "Water Celestial Crystal".
Your Water tower gets +500 defense. Arrive - If your champion or spirit is Water, draw a card. Discard this card: Draw a card. Use this only if you control a "Water Celestial Crystal". |
| Element: | Neutral |
| Card Type: | Augment |
| Shard Cost: | 1 |
| Flavor: | "Once wielded by heroes long forgotten." |
| Artist Credit: | Alena Zhukova |
| Set: | Ascension |
You can only control one "Water Celestial Crystal".
Your Water tower gets +500 defense.
Arrive - If your champion or spirit is Water, draw a card.
Discard this card: Draw a card. Use this only if you control a "Water Celestial Crystal".
Your Water tower gets +500 defense.
Arrive - If your champion or spirit is Water, draw a card.
Discard this card: Draw a card. Use this only if you control a "Water Celestial Crystal".
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