
Card Number: | 45/146 |
Rarity: | Rare |
Card Type: | Grass |
HP: | 120 |
Stage: | Stage 2 |
Card Text: |
Poké-POWER — Energy Reaction
Once during your turn (before your attack), when you attach a Grass or Psychic Energy card from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a Grass Energy card, the Defending Pokémon is now Asleep. If you attach a Psychic Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. |
Attack 1: | [2P] Disturbing Pollen (60)
Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn. |
Weakness: | P+30 |
Retreat Cost: | 2 |
Set: | Legends Awakened |
Number: | 45/146 |
Card Number: | 45/146 |
Rarity: | Rare |
Card Type: | Grass |
HP: | 120 |
Stage: | Stage 2 |
Card Text: |
Poké-POWER — Energy Reaction
Once during your turn (before your attack), when you attach a Grass or Psychic Energy card from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a Grass Energy card, the Defending Pokémon is now Asleep. If you attach a Psychic Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. |
Attack 1: | [2P] Disturbing Pollen (60)
Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn. |
Weakness: | P+30 |
Retreat Cost: | 2 |
Set: | Legends Awakened |
Number: | 45/146 |
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