
Rarity: | Hero |
Number: | 19-020H |
Description: |
Brave
Put Umaro into the Break Zone: Choose 1 Forward. Deal it damage equal to Umaro's power. Discard 2 Category VI Characters: Play Umaro onto the field dull. You can only use this ability during your Main Phase and if Umaro is in the Break Zone. |
Card Type: | Forward |
Element: | Ice |
Cost: | 4 |
Power: | 8000 |
Job: | Yeti |
Category: | VI |
Set: | From Nightmares |
Brave
Put Umaro into the Break Zone: Choose 1 Forward. Deal it damage equal to Umaro's power.
Discard 2 Category VI Characters: Play Umaro onto the field dull. You can only use this ability during your Main Phase and if Umaro is in the Break Zone.
Put Umaro into the Break Zone: Choose 1 Forward. Deal it damage equal to Umaro's power.
Discard 2 Category VI Characters: Play Umaro onto the field dull. You can only use this ability during your Main Phase and if Umaro is in the Break Zone.
Rarity: | Hero |
Number: | 19-020H |
Description: |
Brave
Put Umaro into the Break Zone: Choose 1 Forward. Deal it damage equal to Umaro's power. Discard 2 Category VI Characters: Play Umaro onto the field dull. You can only use this ability during your Main Phase and if Umaro is in the Break Zone. |
Card Type: | Forward |
Element: | Ice |
Cost: | 4 |
Power: | 8000 |
Job: | Yeti |
Category: | VI |
Set: | From Nightmares |
Brave
Put Umaro into the Break Zone: Choose 1 Forward. Deal it damage equal to Umaro's power.
Discard 2 Category VI Characters: Play Umaro onto the field dull. You can only use this ability during your Main Phase and if Umaro is in the Break Zone.
Put Umaro into the Break Zone: Choose 1 Forward. Deal it damage equal to Umaro's power.
Discard 2 Category VI Characters: Play Umaro onto the field dull. You can only use this ability during your Main Phase and if Umaro is in the Break Zone.
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