
Rarity: | C |
#: | 218 |
Creature Type or Sub Type: | Artifact |
Rules Text Contains: | Tumble Magnet enters the battlefield with three charge counters on it.
T, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. |
Flavor: | Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose. |
Set: | Scars of Mirrodin |
Number: | 218 |
Rarity: | C |
#: | 218 |
Creature Type or Sub Type: | Artifact |
Rules Text Contains: | Tumble Magnet enters the battlefield with three charge counters on it.
T, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. |
Flavor: | Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose. |
Set: | Scars of Mirrodin |
Number: | 218 |
Share and get 15% off!
Simply share this product on one of the following social networks and you will unlock 15% off!