
Rarity: | Epic |
Number: | KS AC1-109 |
Description: |
Trigger - Enter: Deal one damage to your Contender. When this card would be dealt non-clash damage, prevent that damage instead, and this card gets +1/+1 until end of turn for each point of damage prevented this way. If five or more non-clash damage is prevented from being dealt to this card in a turn, it gets Breakthrough until end of turn. |
Card Type: | Clash |
Character Name: | Torque |
Planet Name: | Earth |
Color: | Red |
Resource Cost: | R1 |
Attack: | 1 |
Defense: | 2 |
Affiliation: | Alpha |
Set: | The Awakening (Kickstarter) |
Trigger - Enter: Deal one damage to your Contender.
When this card would be dealt non-clash damage, prevent that damage instead, and this card gets +1/+1 until end of turn for each point of damage prevented this way.
If five or more non-clash damage is prevented from being dealt to this card in a turn, it gets Breakthrough until end of turn.
When this card would be dealt non-clash damage, prevent that damage instead, and this card gets +1/+1 until end of turn for each point of damage prevented this way.
If five or more non-clash damage is prevented from being dealt to this card in a turn, it gets Breakthrough until end of turn.
Rarity: | Epic |
Number: | KS AC1-109 |
Description: |
Trigger - Enter: Deal one damage to your Contender. When this card would be dealt non-clash damage, prevent that damage instead, and this card gets +1/+1 until end of turn for each point of damage prevented this way. If five or more non-clash damage is prevented from being dealt to this card in a turn, it gets Breakthrough until end of turn. |
Card Type: | Clash |
Character Name: | Torque |
Planet Name: | Earth |
Color: | Red |
Resource Cost: | R1 |
Attack: | 1 |
Defense: | 2 |
Affiliation: | Alpha |
Set: | The Awakening (Kickstarter) |
Trigger - Enter: Deal one damage to your Contender.
When this card would be dealt non-clash damage, prevent that damage instead, and this card gets +1/+1 until end of turn for each point of damage prevented this way.
If five or more non-clash damage is prevented from being dealt to this card in a turn, it gets Breakthrough until end of turn.
When this card would be dealt non-clash damage, prevent that damage instead, and this card gets +1/+1 until end of turn for each point of damage prevented this way.
If five or more non-clash damage is prevented from being dealt to this card in a turn, it gets Breakthrough until end of turn.
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