
Description: |
[Set] (This card remains on the field.)
If your monster with "Thunder Knights" in its card name Move during your opponent's turn, put the top card of your deck into the gauge. [Act] "True Thunder Formation!" At the beginning of your final phase, you may destroy this card and all monsters on your field, and pay 4 gauge. If you do, reveal the top three cards of your deck, and put them into the drop zone. Call up to three cards with "Thunder Knights" in its card name from among them by paying the [Call Cost], and you get another attack phase. |
Rarity: | R |
#: | BT03/0028EN |
Set: | Drum's Adventures |
Number: | BT03/0028EN |
[Set] (This card remains on the field.)
If your monster with "Thunder Knights" in its card name Move during your opponent's turn, put the top card of your deck into the gauge.
[Act] "True Thunder Formation!" At the beginning of your final phase, you may destroy this card and all monsters on your field, and pay 4 gauge. If you do, reveal the top three cards of your deck, and put them into the drop zone. Call up to three cards with "Thunder Knights" in its card name from among them by paying the [Call Cost], and you get another attack phase.
If your monster with "Thunder Knights" in its card name Move during your opponent's turn, put the top card of your deck into the gauge.
[Act] "True Thunder Formation!" At the beginning of your final phase, you may destroy this card and all monsters on your field, and pay 4 gauge. If you do, reveal the top three cards of your deck, and put them into the drop zone. Call up to three cards with "Thunder Knights" in its card name from among them by paying the [Call Cost], and you get another attack phase.
Description: |
[Set] (This card remains on the field.)
If your monster with "Thunder Knights" in its card name Move during your opponent's turn, put the top card of your deck into the gauge. [Act] "True Thunder Formation!" At the beginning of your final phase, you may destroy this card and all monsters on your field, and pay 4 gauge. If you do, reveal the top three cards of your deck, and put them into the drop zone. Call up to three cards with "Thunder Knights" in its card name from among them by paying the [Call Cost], and you get another attack phase. |
Rarity: | R |
#: | BT03/0028EN |
Set: | Drum's Adventures |
Number: | BT03/0028EN |
[Set] (This card remains on the field.)
If your monster with "Thunder Knights" in its card name Move during your opponent's turn, put the top card of your deck into the gauge.
[Act] "True Thunder Formation!" At the beginning of your final phase, you may destroy this card and all monsters on your field, and pay 4 gauge. If you do, reveal the top three cards of your deck, and put them into the drop zone. Call up to three cards with "Thunder Knights" in its card name from among them by paying the [Call Cost], and you get another attack phase.
If your monster with "Thunder Knights" in its card name Move during your opponent's turn, put the top card of your deck into the gauge.
[Act] "True Thunder Formation!" At the beginning of your final phase, you may destroy this card and all monsters on your field, and pay 4 gauge. If you do, reveal the top three cards of your deck, and put them into the drop zone. Call up to three cards with "Thunder Knights" in its card name from among them by paying the [Call Cost], and you get another attack phase.
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