
| Rarity: | Common |
| Number: | 19-040C |
| Description: | If Thief is dealt damage by your opponent's abilities, the damage becomes 0 instead.
When Thief enters the field, if the cost to cast Thief was paid with CP of 3 or more different Elements, your opponent puts the top 3 cards of their deck into the Break Zone. |
| Card Type: | Forward |
| Element: | Wind |
| Cost: | 4 |
| Power: | 8000 |
| Job: | Standard Unit |
| Category: | III |
| Set: | From Nightmares |
If Thief is dealt damage by your opponent's abilities, the damage becomes 0 instead.
When Thief enters the field, if the cost to cast Thief was paid with CP of 3 or more different Elements, your opponent puts the top 3 cards of their deck into the Break Zone.
When Thief enters the field, if the cost to cast Thief was paid with CP of 3 or more different Elements, your opponent puts the top 3 cards of their deck into the Break Zone.
| Rarity: | Common |
| Number: | 19-040C |
| Description: | If Thief is dealt damage by your opponent's abilities, the damage becomes 0 instead.
When Thief enters the field, if the cost to cast Thief was paid with CP of 3 or more different Elements, your opponent puts the top 3 cards of their deck into the Break Zone. |
| Card Type: | Forward |
| Element: | Wind |
| Cost: | 4 |
| Power: | 8000 |
| Job: | Standard Unit |
| Category: | III |
| Set: | From Nightmares |
If Thief is dealt damage by your opponent's abilities, the damage becomes 0 instead.
When Thief enters the field, if the cost to cast Thief was paid with CP of 3 or more different Elements, your opponent puts the top 3 cards of their deck into the Break Zone.
When Thief enters the field, if the cost to cast Thief was paid with CP of 3 or more different Elements, your opponent puts the top 3 cards of their deck into the Break Zone.
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