
Rarity: | Legend |
Number: | 20-114L |
Description: | During each turn, when your opponent casts a Summon for the first time in that turn, cancel its effect.
Damage 3 — During each turn, when The Fiend is chosen by your opponent's ability for the first time in that turn, cancel its effect. Damage 5 — The Fiend gains +1000 power, Brave and "If The Fiend is dealt damage less than The Fiend's power, the damage becomes 0 instead." |
Card Type: | Forward |
Element: | Water |
Cost: | 4 |
Power: | 8000 |
Job: | Warring Triad |
Category: | VI;Mobius |
Set: | Dawn of Heroes |
During each turn, when your opponent casts a Summon for the first time in that turn, cancel its effect.
Damage 3 — During each turn, when The Fiend is chosen by your opponent's ability for the first time in that turn, cancel its effect.
Damage 5 — The Fiend gains +1000 power, Brave and "If The Fiend is dealt damage less than The Fiend's power, the damage becomes 0 instead."
Damage 3 — During each turn, when The Fiend is chosen by your opponent's ability for the first time in that turn, cancel its effect.
Damage 5 — The Fiend gains +1000 power, Brave and "If The Fiend is dealt damage less than The Fiend's power, the damage becomes 0 instead."
Rarity: | Legend |
Number: | 20-114L |
Description: | During each turn, when your opponent casts a Summon for the first time in that turn, cancel its effect.
Damage 3 — During each turn, when The Fiend is chosen by your opponent's ability for the first time in that turn, cancel its effect. Damage 5 — The Fiend gains +1000 power, Brave and "If The Fiend is dealt damage less than The Fiend's power, the damage becomes 0 instead." |
Card Type: | Forward |
Element: | Water |
Cost: | 4 |
Power: | 8000 |
Job: | Warring Triad |
Category: | VI;Mobius |
Set: | Dawn of Heroes |
During each turn, when your opponent casts a Summon for the first time in that turn, cancel its effect.
Damage 3 — During each turn, when The Fiend is chosen by your opponent's ability for the first time in that turn, cancel its effect.
Damage 5 — The Fiend gains +1000 power, Brave and "If The Fiend is dealt damage less than The Fiend's power, the damage becomes 0 instead."
Damage 3 — During each turn, when The Fiend is chosen by your opponent's ability for the first time in that turn, cancel its effect.
Damage 5 — The Fiend gains +1000 power, Brave and "If The Fiend is dealt damage less than The Fiend's power, the damage becomes 0 instead."
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