
| Number: | PR/0409EN |
| Rarity: | PR |
| Unit: | Normal |
| Grade: | 2 |
| Skill Icon: | Intercept |
| Nation: | Zoo |
| Race: | High Beast |
| Clan: | Great Nature |
| Power: | 5000 |
| Shield: | 5000 |
| Critical: | 1 |
| Description: | [AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit. |
| Flavor: | Subtly, and courageously. |
| Set: | Promo Cards |
[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit.
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit.
| Number: | PR/0409EN |
| Rarity: | PR |
| Unit: | Normal |
| Grade: | 2 |
| Skill Icon: | Intercept |
| Nation: | Zoo |
| Race: | High Beast |
| Clan: | Great Nature |
| Power: | 5000 |
| Shield: | 5000 |
| Critical: | 1 |
| Description: | [AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit. |
| Flavor: | Subtly, and courageously. |
| Set: | Promo Cards |
[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit.
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit.
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