
Number: | PR/0409EN |
Rarity: | PR |
Unit: | Normal |
Grade: | 2 |
Skill Icon: | Intercept |
Nation: | Zoo |
Race: | High Beast |
Clan: | Great Nature |
Power: | 5000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit. |
Flavor: | Subtly, and courageously. |
Set: | Promo Cards |
[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit.
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit.
Number: | PR/0409EN |
Rarity: | PR |
Unit: | Normal |
Grade: | 2 |
Skill Icon: | Intercept |
Nation: | Zoo |
Race: | High Beast |
Clan: | Great Nature |
Power: | 5000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit. |
Flavor: | Subtly, and courageously. |
Set: | Promo Cards |
[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit.
[AUTO](RC):[Soul Blast (1)] When this unit becomes successful, you may pay the cost. If you do, increase this unit's [Power] by this unit's [Power] until end of turn. At the end of that turn, retire this unit.
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