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Sunrise Ray Knight, Gurguit (RRR Foil) (G-Start Deck 2: Knight of the Sun) (G-SD02/002EN)

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Number: G-SD02/002EN
Rarity: RRR
Unit: Normal
Grade: 3
Skill Icon: Twin Drive
Nation: United Sanctuary
Race: Human
Clan: Gold Paladin
Power: 11000
Shield: 0
Critical: 1
Description: [AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] At the beginning of the guard step of the battle that this unit is attacked, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (GC) as [Rest], and shuffle your deck.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Set: G-Start Deck 2: Knight of the Sun
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] At the beginning of the guard step of the battle that this unit is attacked, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (GC) as [Rest], and shuffle your deck.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
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Sunrise Ray Knight, Gurguit (RRR Foil) (G-Start Deck 2: Knight of the Sun) (G-SD02/002EN)
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