
Rarity: | R |
#: | 218 |
Creature Type or Sub Type: | Creature — Spike |
P: | 0 |
T: | 0 |
Rules Text Contains: | Spike Tiller comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. |
Set: | Time Spiral |
Number: | 218 |
Rarity: | R |
#: | 218 |
Creature Type or Sub Type: | Creature — Spike |
P: | 0 |
T: | 0 |
Rules Text Contains: | Spike Tiller comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. |
Set: | Time Spiral |
Number: | 218 |
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