
| Rarity: | Legendary |
| Number: | DTD047 |
| Description: | When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1 [Defense] counter on it, then if it has 0 [Defense], destroy it.) |
| Card Type: | Equipment |
| Card SubType: | Chest |
| Class: | Warrior |
| Talent: | Light |
| Defense Value: | 2 |
| Set: | Dusk till Dawn |
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1 [Defense] counter on it, then if it has 0 [Defense], destroy it.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1 [Defense] counter on it, then if it has 0 [Defense], destroy it.)
| Rarity: | Legendary |
| Number: | DTD047 |
| Description: | When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1 [Defense] counter on it, then if it has 0 [Defense], destroy it.) |
| Card Type: | Equipment |
| Card SubType: | Chest |
| Class: | Warrior |
| Talent: | Light |
| Defense Value: | 2 |
| Set: | Dusk till Dawn |
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1 [Defense] counter on it, then if it has 0 [Defense], destroy it.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1 [Defense] counter on it, then if it has 0 [Defense], destroy it.)
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