
Description: | [Call Cost] [Pay 2 gauge]
All "Autodeity Army" on your field cannot be destroyed, and their abilities cannot be nullified by your opponent's card effects. Overkill [At the start of your final phase, pay 1 life and drop a hand card] [STAND] all "Chaos" on your field, and for this turn, all "Chaos" on your field get critical+1, and you get another attack phase!! |
Rarity: | Secret |
#: | S-BT02A-SP/0038EN |
Set: | Blazing Overclash |
Number: | S-BT02A-SP/0038EN |
[Call Cost] [Pay 2 gauge]
All "Autodeity Army" on your field cannot be destroyed, and their abilities cannot be nullified by your opponent's card effects.
Overkill [At the start of your final phase, pay 1 life and drop a hand card] [STAND] all "Chaos" on your field, and for this turn, all "Chaos" on your field get critical+1, and you get another attack phase!!
All "Autodeity Army" on your field cannot be destroyed, and their abilities cannot be nullified by your opponent's card effects.
Overkill [At the start of your final phase, pay 1 life and drop a hand card] [STAND] all "Chaos" on your field, and for this turn, all "Chaos" on your field get critical+1, and you get another attack phase!!
Description: | [Call Cost] [Pay 2 gauge]
All "Autodeity Army" on your field cannot be destroyed, and their abilities cannot be nullified by your opponent's card effects. Overkill [At the start of your final phase, pay 1 life and drop a hand card] [STAND] all "Chaos" on your field, and for this turn, all "Chaos" on your field get critical+1, and you get another attack phase!! |
Rarity: | Secret |
#: | S-BT02A-SP/0038EN |
Set: | Blazing Overclash |
Number: | S-BT02A-SP/0038EN |
[Call Cost] [Pay 2 gauge]
All "Autodeity Army" on your field cannot be destroyed, and their abilities cannot be nullified by your opponent's card effects.
Overkill [At the start of your final phase, pay 1 life and drop a hand card] [STAND] all "Chaos" on your field, and for this turn, all "Chaos" on your field get critical+1, and you get another attack phase!!
All "Autodeity Army" on your field cannot be destroyed, and their abilities cannot be nullified by your opponent's card effects.
Overkill [At the start of your final phase, pay 1 life and drop a hand card] [STAND] all "Chaos" on your field, and for this turn, all "Chaos" on your field get critical+1, and you get another attack phase!!
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