
Rarity: | Hero |
Number: | 19-106H |
Description: | If you have received 6 points of damage, the cost required to cast Sin is reduced by 6.
If Sin leaves the field, remove Sin from the game instead. When Sin enters the field due to your cast, your opponent selects 1 Forward or Backup they control for every 2 points of damage you have received (select as many as possible). Put them into the Break Zone. |
Card Type: | Forward |
Element: | Dark |
Cost: | 6 |
Power: | 9000 |
Job: | Final Aeon |
Category: | X |
Set: | From Nightmares |
If you have received 6 points of damage, the cost required to cast Sin is reduced by 6.
If Sin leaves the field, remove Sin from the game instead.
When Sin enters the field due to your cast, your opponent selects 1 Forward or Backup they control for every 2 points of damage you have received (select as many as possible). Put them into the Break Zone.
If Sin leaves the field, remove Sin from the game instead.
When Sin enters the field due to your cast, your opponent selects 1 Forward or Backup they control for every 2 points of damage you have received (select as many as possible). Put them into the Break Zone.
Rarity: | Hero |
Number: | 19-106H |
Description: | If you have received 6 points of damage, the cost required to cast Sin is reduced by 6.
If Sin leaves the field, remove Sin from the game instead. When Sin enters the field due to your cast, your opponent selects 1 Forward or Backup they control for every 2 points of damage you have received (select as many as possible). Put them into the Break Zone. |
Card Type: | Forward |
Element: | Dark |
Cost: | 6 |
Power: | 9000 |
Job: | Final Aeon |
Category: | X |
Set: | From Nightmares |
If you have received 6 points of damage, the cost required to cast Sin is reduced by 6.
If Sin leaves the field, remove Sin from the game instead.
When Sin enters the field due to your cast, your opponent selects 1 Forward or Backup they control for every 2 points of damage you have received (select as many as possible). Put them into the Break Zone.
If Sin leaves the field, remove Sin from the game instead.
When Sin enters the field due to your cast, your opponent selects 1 Forward or Backup they control for every 2 points of damage you have received (select as many as possible). Put them into the Break Zone.
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