
| Card Number: | 106/105 |
| Rarity: | Secret Rare |
| Card Type: | Grass |
| HP: | 50 |
| Stage: | Basic |
| Attack 1: | [W] Healing Water
Remove a number of damage counters from 1 of your Benched Pokémon equal to the number of Water Energy cards attached to Shining Celebi. If the Pokémon has fewer damage counters than that, remove all of them. |
| Attack 2: | [GP] Miracle Leaf (10)
Flip a number of coins equal to the number of Energy attached to the Defending Pokémon. If you get 1 or more heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice). |
| Weakness: | R |
| Retreat Cost: | 1 |
| Set: | Neo Destiny |
| Number: | 106/105 |
| Card Number: | 106/105 |
| Rarity: | Secret Rare |
| Card Type: | Grass |
| HP: | 50 |
| Stage: | Basic |
| Attack 1: | [W] Healing Water
Remove a number of damage counters from 1 of your Benched Pokémon equal to the number of Water Energy cards attached to Shining Celebi. If the Pokémon has fewer damage counters than that, remove all of them. |
| Attack 2: | [GP] Miracle Leaf (10)
Flip a number of coins equal to the number of Energy attached to the Defending Pokémon. If you get 1 or more heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice). |
| Weakness: | R |
| Retreat Cost: | 1 |
| Set: | Neo Destiny |
| Number: | 106/105 |
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