
Number: | G-BT09/076EN |
Rarity: | C |
Unit: | Normal |
Grade: | 3 |
Skill Icon: | Twin Drive |
Nation: | Dark Zone |
Race: | Ogre |
Clan: | Spike Brothers |
Power: | 11000 |
Shield: | 0 |
Critical: | 1 |
Description: | [AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](VC/RC) Generation Break 1: When your other rear-guard becomes charging, this unit gets [Power]+4000 until end of turn. [AUTO]: When this unit is placed on (VC), choose up to one card from your hand, call it to an open (RC), and it gets [Power]+2000 until end of turn. |
Flavor: | You want a ball? I'll give it to you! |
Set: | G-BT09: Divine Dragon Caper |
[AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](VC/RC) Generation Break 1: When your other rear-guard becomes charging, this unit gets [Power]+4000 until end of turn.
[AUTO]: When this unit is placed on (VC), choose up to one card from your hand, call it to an open (RC), and it gets [Power]+2000 until end of turn.
[AUTO](VC/RC) Generation Break 1: When your other rear-guard becomes charging, this unit gets [Power]+4000 until end of turn.
[AUTO]: When this unit is placed on (VC), choose up to one card from your hand, call it to an open (RC), and it gets [Power]+2000 until end of turn.
Number: | G-BT09/076EN |
Rarity: | C |
Unit: | Normal |
Grade: | 3 |
Skill Icon: | Twin Drive |
Nation: | Dark Zone |
Race: | Ogre |
Clan: | Spike Brothers |
Power: | 11000 |
Shield: | 0 |
Critical: | 1 |
Description: | [AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](VC/RC) Generation Break 1: When your other rear-guard becomes charging, this unit gets [Power]+4000 until end of turn. [AUTO]: When this unit is placed on (VC), choose up to one card from your hand, call it to an open (RC), and it gets [Power]+2000 until end of turn. |
Flavor: | You want a ball? I'll give it to you! |
Set: | G-BT09: Divine Dragon Caper |
[AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](VC/RC) Generation Break 1: When your other rear-guard becomes charging, this unit gets [Power]+4000 until end of turn.
[AUTO]: When this unit is placed on (VC), choose up to one card from your hand, call it to an open (RC), and it gets [Power]+2000 until end of turn.
[AUTO](VC/RC) Generation Break 1: When your other rear-guard becomes charging, this unit gets [Power]+4000 until end of turn.
[AUTO]: When this unit is placed on (VC), choose up to one card from your hand, call it to an open (RC), and it gets [Power]+2000 until end of turn.
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