FlyingAt the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature.
Set:
Ice Age
Rarity:
R
Creature Type or Sub Type:
Creature Angel
P:
4
T:
4
Rules Text Contains:
FlyingAt the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature.
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