Rarity: | Marvel Rare |
#: | ABC-SD10-046 MR |
Total Cost: | 2 |
Attribute: | Wind |
Attribute 2: | Darkness |
Card Type: | Resonator |
Race: | Vegetation, Woodfolk, Zombie |
Rules Text Contains: |
[Pierce]
[Consensus] (Germinate or Rot); - Germinate - This card enters the field with X [+100/+100] counters, where X is the number of players that chose Germinate multiplied by three. - Rot - Put the top Y cards of your magic stone deck into the field rested, where Y is the number of players that chose Rot. G or B, remove a [+100/+100] counter from this card: Put a [+100/+100] counter on target J/resonator. You gain 300 life. |
Atk: | 300 |
Def: | 300 |
Set: | ABC Duel Decks |
Number: | ABC-SD10-046 MR |
Rarity: | Marvel Rare |
#: | ABC-SD10-046 MR |
Total Cost: | 2 |
Attribute: | Wind |
Attribute 2: | Darkness |
Card Type: | Resonator |
Race: | Vegetation, Woodfolk, Zombie |
Rules Text Contains: |
[Pierce]
[Consensus] (Germinate or Rot); - Germinate - This card enters the field with X [+100/+100] counters, where X is the number of players that chose Germinate multiplied by three. - Rot - Put the top Y cards of your magic stone deck into the field rested, where Y is the number of players that chose Rot. G or B, remove a [+100/+100] counter from this card: Put a [+100/+100] counter on target J/resonator. You gain 300 life. |
Atk: | 300 |
Def: | 300 |
Set: | ABC Duel Decks |
Number: | ABC-SD10-046 MR |
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