
- Rarity: Common
- Number: 16-052C
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Description: T: Return Selkie to its owner's hand. You can only use this ability during your turn.
Damage 5 — When Selkie enters the field, you may put Selkie into the Break Zone. When you do so, choose 1 Character of cost 4 or more. Break it. - Card Type: Backup
- Element: Wind
- Cost: 2
- Job: Standard Unit
- Category: FFCC
T: Return Selkie to its owner's hand. You can only use this ability during your turn.
Damage 5 — When Selkie enters the field, you may put Selkie into the Break Zone. When you do so, choose 1 Character of cost 4 or more. Break it.
- Rarity: Common
- Number: 16-052C
-
Description: T: Return Selkie to its owner's hand. You can only use this ability during your turn.
Damage 5 — When Selkie enters the field, you may put Selkie into the Break Zone. When you do so, choose 1 Character of cost 4 or more. Break it. - Card Type: Backup
- Element: Wind
- Cost: 2
- Job: Standard Unit
- Category: FFCC
T: Return Selkie to its owner's hand. You can only use this ability during your turn.
Damage 5 — When Selkie enters the field, you may put Selkie into the Break Zone. When you do so, choose 1 Character of cost 4 or more. Break it.
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