
Number: | V-EB13/021EN |
Rarity: | R |
Unit: | Normal |
Grade: | 2 |
Skill Icon: | Intercept |
Nation: | United Sanctuary |
Race: | Angel |
Clan: | Angel Feather |
Power: | 8000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [ACT](RC)[1/turn]:If your vanguard is grade 3, [COST][Soul-Blast]1], your opponent heals a card from his or her damage zone, and this unit gets [Power] +10000/[Critical] +2 until end of turn. |
Flavor: | To heal an old wound, start with cleaning and sterilization. |
Set: | V-EB13: The Astral Force |
[ACT](RC)[1/turn]:If your vanguard is grade 3, [COST][Soul-Blast]1], your opponent heals a card from his or her damage zone, and this unit gets [Power] +10000/[Critical] +2 until end of turn.
Number: | V-EB13/021EN |
Rarity: | R |
Unit: | Normal |
Grade: | 2 |
Skill Icon: | Intercept |
Nation: | United Sanctuary |
Race: | Angel |
Clan: | Angel Feather |
Power: | 8000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [ACT](RC)[1/turn]:If your vanguard is grade 3, [COST][Soul-Blast]1], your opponent heals a card from his or her damage zone, and this unit gets [Power] +10000/[Critical] +2 until end of turn. |
Flavor: | To heal an old wound, start with cleaning and sterilization. |
Set: | V-EB13: The Astral Force |
[ACT](RC)[1/turn]:If your vanguard is grade 3, [COST][Soul-Blast]1], your opponent heals a card from his or her damage zone, and this unit gets [Power] +10000/[Critical] +2 until end of turn.
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