
- Rarity: Rare
- Number: 16-105R
- Description: When Reynn enters the field, choose 1 Monster in your Break Zone. You may remove it from the game. If you do so, Reynn gains +2000 power and "At the beginning of the Attack Phase during each player's turn, choose 1 Forward. It gains Haste until the end of the turn." (This effect does not end at the end of the turn.)
- Card Type: Forward
- Element: Lightning
- Cost: 3
- Power: 7000
- Job: Mirage Keeper
- Category: World of Final Fantasy
When Reynn enters the field, choose 1 Monster in your Break Zone. You may remove it from the game. If you do so, Reynn gains +2000 power and "At the beginning of the Attack Phase during each player's turn, choose 1 Forward. It gains Haste until the end of the turn." (This effect does not end at the end of the turn.)
- Rarity: Rare
- Number: 16-105R
- Description: When Reynn enters the field, choose 1 Monster in your Break Zone. You may remove it from the game. If you do so, Reynn gains +2000 power and "At the beginning of the Attack Phase during each player's turn, choose 1 Forward. It gains Haste until the end of the turn." (This effect does not end at the end of the turn.)
- Card Type: Forward
- Element: Lightning
- Cost: 3
- Power: 7000
- Job: Mirage Keeper
- Category: World of Final Fantasy
When Reynn enters the field, choose 1 Monster in your Break Zone. You may remove it from the game. If you do so, Reynn gains +2000 power and "At the beginning of the Attack Phase during each player's turn, choose 1 Forward. It gains Haste until the end of the turn." (This effect does not end at the end of the turn.)
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