
| Rarity: | R |
| #: | 157 |
| Creature Type or Sub Type: | Creature — Human Werewolf // Creature — Werewolf |
| P: | 2/3 |
| T: | 3/4 |
| Rules Text Contains: | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Storm-Charged Slasher At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| Set: | Innistrad: Midnight Hunt |
| Number: | 157 |
| Rarity: | R |
| #: | 157 |
| Creature Type or Sub Type: | Creature — Human Werewolf // Creature — Werewolf |
| P: | 2/3 |
| T: | 3/4 |
| Rules Text Contains: | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Storm-Charged Slasher At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| Set: | Innistrad: Midnight Hunt |
| Number: | 157 |
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