![Image for Pray to Win (Grordhelm Uprising [1st Edition]) (GU-060) - Akora TCG](http://therealmofadventure.com/cdn/shop/files/504842.jpg?v=1746257109&width=1956)
Rarity: | Uncommon |
Number: | GU-060 |
Description: | At the start of each turn, roll a six-sided dice. If you roll a 4 or above, your Akora gains 400 Attack Power until the end of the turn, if you roll a 3 or below, your Akora gains 200 Soul Points until the end of the turn. You can only have 1 "Pray to Win" active at one time. |
Card Type: | Alchemy |
Relic Requirement: | 3 |
Attribute: | Divine |
Subtype: | Eternity |
Set: | Grordhelm Uprising [1st Edition] |
At the start of each turn, roll a six-sided dice. If you roll a 4 or above, your Akora gains 400 Attack Power until the end of the turn, if you roll a 3 or below, your Akora gains 200 Soul Points until the end of the turn. You can only have 1 "Pray to Win" active at one time.
Rarity: | Uncommon |
Number: | GU-060 |
Description: | At the start of each turn, roll a six-sided dice. If you roll a 4 or above, your Akora gains 400 Attack Power until the end of the turn, if you roll a 3 or below, your Akora gains 200 Soul Points until the end of the turn. You can only have 1 "Pray to Win" active at one time. |
Card Type: | Alchemy |
Relic Requirement: | 3 |
Attribute: | Divine |
Subtype: | Eternity |
Set: | Grordhelm Uprising [1st Edition] |
At the start of each turn, roll a six-sided dice. If you roll a 4 or above, your Akora gains 400 Attack Power until the end of the turn, if you roll a 3 or below, your Akora gains 200 Soul Points until the end of the turn. You can only have 1 "Pray to Win" active at one time.
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