- Rarity: Uncommon
- Number: BT16-044 U
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Description: [[Digivolve] Lv.4 w/[Pulsemon] in text: Cost 3]
[On Play] [When Digivolving] If you have 3 or more security cards, suspend 1 of your opponent's Digimon. It can't unsuspend during your opponent's next unsuspend phase. If you have 3 or fewer security cards, gain 2 memory. - Level (Lv.): 5
- Color: Green
- Card Type: Digimon
- Play Cost: 6
- Digimon Power (DP): 6000
- Digivolve 1 Level: 4
- Digivolve 1 Color: Green
- Digivolve 1 Cost: 3
- Digivolve 2 Level: 4
- Digivolve 2 Color: Yellow
- Digivolve 2 Cost: 3
- Digimon Form: Ultimate
- Digimon Attribute: Virus
- Digimon Type: Vegetation
- Inherited Effect: [End of Attack] [Once Per Turn] If this Digimon has [Pulsemon] in its text, by trashing the top card of your security stack, unsuspend this Digimon.
[[Digivolve] Lv.4 w/[Pulsemon] in text: Cost 3]
[On Play] [When Digivolving] If you have 3 or more security cards, suspend 1 of your opponent's Digimon. It can't unsuspend during your opponent's next unsuspend phase. If you have 3 or fewer security cards, gain 2 memory.
- Rarity: Uncommon
- Number: BT16-044 U
-
Description: [[Digivolve] Lv.4 w/[Pulsemon] in text: Cost 3]
[On Play] [When Digivolving] If you have 3 or more security cards, suspend 1 of your opponent's Digimon. It can't unsuspend during your opponent's next unsuspend phase. If you have 3 or fewer security cards, gain 2 memory. - Level (Lv.): 5
- Color: Green
- Card Type: Digimon
- Play Cost: 6
- Digimon Power (DP): 6000
- Digivolve 1 Level: 4
- Digivolve 1 Color: Green
- Digivolve 1 Cost: 3
- Digivolve 2 Level: 4
- Digivolve 2 Color: Yellow
- Digivolve 2 Cost: 3
- Digimon Form: Ultimate
- Digimon Attribute: Virus
- Digimon Type: Vegetation
- Inherited Effect: [End of Attack] [Once Per Turn] If this Digimon has [Pulsemon] in its text, by trashing the top card of your security stack, unsuspend this Digimon.
[[Digivolve] Lv.4 w/[Pulsemon] in text: Cost 3]
[On Play] [When Digivolving] If you have 3 or more security cards, suspend 1 of your opponent's Digimon. It can't unsuspend during your opponent's next unsuspend phase. If you have 3 or fewer security cards, gain 2 memory.
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