
Rarity: | Promo |
Number: | FAB019 |
Description: | The first time an Illusionist attack action card you control is destroyed each turn, you may pay [1 Resource]. If you do, gain 1 action point. Whenever you defend with Phantasmal Footsteps, you may pay [1 Resource]. If you do, its [Defense] becomes 1 until end of turn. If Phantasmal Footsteps defends a non-Illusionist attack with 6 or more [Power], destroy it when the combat chain closes. |
Card Type: | Equipment |
Card SubType: | Legs |
Class: | Illusionist |
Defense Value: | 0 |
Set: | Flesh and Blood: Promo Cards |
The first time an Illusionist attack action card you control is destroyed each turn, you may pay [1 Resource]. If you do, gain 1 action point.
Whenever you defend with Phantasmal Footsteps, you may pay [1 Resource]. If you do, its [Defense] becomes 1 until end of turn.
If Phantasmal Footsteps defends a non-Illusionist attack with 6 or more [Power], destroy it when the combat chain closes.
Whenever you defend with Phantasmal Footsteps, you may pay [1 Resource]. If you do, its [Defense] becomes 1 until end of turn.
If Phantasmal Footsteps defends a non-Illusionist attack with 6 or more [Power], destroy it when the combat chain closes.
Rarity: | Promo |
Number: | FAB019 |
Description: | The first time an Illusionist attack action card you control is destroyed each turn, you may pay [1 Resource]. If you do, gain 1 action point. Whenever you defend with Phantasmal Footsteps, you may pay [1 Resource]. If you do, its [Defense] becomes 1 until end of turn. If Phantasmal Footsteps defends a non-Illusionist attack with 6 or more [Power], destroy it when the combat chain closes. |
Card Type: | Equipment |
Card SubType: | Legs |
Class: | Illusionist |
Defense Value: | 0 |
Set: | Flesh and Blood: Promo Cards |
The first time an Illusionist attack action card you control is destroyed each turn, you may pay [1 Resource]. If you do, gain 1 action point.
Whenever you defend with Phantasmal Footsteps, you may pay [1 Resource]. If you do, its [Defense] becomes 1 until end of turn.
If Phantasmal Footsteps defends a non-Illusionist attack with 6 or more [Power], destroy it when the combat chain closes.
Whenever you defend with Phantasmal Footsteps, you may pay [1 Resource]. If you do, its [Defense] becomes 1 until end of turn.
If Phantasmal Footsteps defends a non-Illusionist attack with 6 or more [Power], destroy it when the combat chain closes.
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