
Rarity: | Double Rare |
#: | SHS/W71-E001 RR |
Level: | 1 |
Cost: | 0 |
Soul: | 1 |
Card Type: | Character |
Trait: | Game |
Trait 2: | Manga |
Color: | Yellow |
Power: | 4500 |
Card Text: | [CONT] During your turn, this card gets +1000 power. [AUTO] [CXCOMBO] When this card attacks, if "And the Rivals Will Challenge God" is in your climax area, and you have 2 or more other "Game" characters, look at up to 4 cards from the top of your deck, choose up to 1 "Game" character from among them, reveal it to your opponent, put it into your hand, put the rest into your waiting room, and this card gets +1000 power until end of turn. |
Set: | Saekano How to Raise a Boring Girlfriend. flat |
Number: | SHS/W71-E001 RR |
Rarity: | Double Rare |
#: | SHS/W71-E001 RR |
Level: | 1 |
Cost: | 0 |
Soul: | 1 |
Card Type: | Character |
Trait: | Game |
Trait 2: | Manga |
Color: | Yellow |
Power: | 4500 |
Card Text: | [CONT] During your turn, this card gets +1000 power. [AUTO] [CXCOMBO] When this card attacks, if "And the Rivals Will Challenge God" is in your climax area, and you have 2 or more other "Game" characters, look at up to 4 cards from the top of your deck, choose up to 1 "Game" character from among them, reveal it to your opponent, put it into your hand, put the rest into your waiting room, and this card gets +1000 power until end of turn. |
Set: | Saekano How to Raise a Boring Girlfriend. flat |
Number: | SHS/W71-E001 RR |
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