
Number: | G-BT09/077EN |
Rarity: | C |
Unit: | Normal |
Grade: | 3 |
Skill Icon: | Twin Drive |
Nation: | Dark Zone |
Race: | Giant |
Clan: | Spike Brothers |
Power: | 10000 |
Shield: | 0 |
Critical: | 1 |
Description: | [AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](VC/RC) Generation Break 1: When this unit attacks a vanguard, this unit gets [Power]+4000 until end of that battle. [AUTO](RC): [Put this unit into your soul] When this unit's attack hits a vanguard, if this unit is charging, you may pay the cost. If you do, choose a card from your hand, and call it to an open (RC). |
Flavor: | Never get close to the goal he's keeping, even though you're on the same team. |
Set: | G-BT09: Divine Dragon Caper |
[AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](VC/RC) Generation Break 1: When this unit attacks a vanguard, this unit gets [Power]+4000 until end of that battle.
[AUTO](RC): [Put this unit into your soul] When this unit's attack hits a vanguard, if this unit is charging, you may pay the cost. If you do, choose a card from your hand, and call it to an open (RC).
[AUTO](VC/RC) Generation Break 1: When this unit attacks a vanguard, this unit gets [Power]+4000 until end of that battle.
[AUTO](RC): [Put this unit into your soul] When this unit's attack hits a vanguard, if this unit is charging, you may pay the cost. If you do, choose a card from your hand, and call it to an open (RC).
Number: | G-BT09/077EN |
Rarity: | C |
Unit: | Normal |
Grade: | 3 |
Skill Icon: | Twin Drive |
Nation: | Dark Zone |
Race: | Giant |
Clan: | Spike Brothers |
Power: | 10000 |
Shield: | 0 |
Critical: | 1 |
Description: | [AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](VC/RC) Generation Break 1: When this unit attacks a vanguard, this unit gets [Power]+4000 until end of that battle. [AUTO](RC): [Put this unit into your soul] When this unit's attack hits a vanguard, if this unit is charging, you may pay the cost. If you do, choose a card from your hand, and call it to an open (RC). |
Flavor: | Never get close to the goal he's keeping, even though you're on the same team. |
Set: | G-BT09: Divine Dragon Caper |
[AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](VC/RC) Generation Break 1: When this unit attacks a vanguard, this unit gets [Power]+4000 until end of that battle.
[AUTO](RC): [Put this unit into your soul] When this unit's attack hits a vanguard, if this unit is charging, you may pay the cost. If you do, choose a card from your hand, and call it to an open (RC).
[AUTO](VC/RC) Generation Break 1: When this unit attacks a vanguard, this unit gets [Power]+4000 until end of that battle.
[AUTO](RC): [Put this unit into your soul] When this unit's attack hits a vanguard, if this unit is charging, you may pay the cost. If you do, choose a card from your hand, and call it to an open (RC).
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