
Rarity: | Common |
Number: | ST20-14 C |
Description: | While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] [Draw 2]. (Draw 2 cards from your deck.) Then, place this card in the battle area. [All Turns] When any of your level 5 or higher Digimon would leave the battle area, [Delay]. (By trashing this card after the placing turn, activate the effect.) • You may play 1 level 5 or lower Digimon card with the [ADVENTURE] trait from your hand without paying the cost. |
Color: | Black |
Card Type: | Option |
Play Cost: | 3 |
Digimon Type: | ADVENTURE |
Security Effect: | [Security] Place this card in the battle area. |
Set: | Starter Deck 20: Protector of Light |
Rarity: | Common |
Number: | ST20-14 C |
Description: | While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] [Draw 2]. (Draw 2 cards from your deck.) Then, place this card in the battle area. [All Turns] When any of your level 5 or higher Digimon would leave the battle area, [Delay]. (By trashing this card after the placing turn, activate the effect.) • You may play 1 level 5 or lower Digimon card with the [ADVENTURE] trait from your hand without paying the cost. |
Color: | Black |
Card Type: | Option |
Play Cost: | 3 |
Digimon Type: | ADVENTURE |
Security Effect: | [Security] Place this card in the battle area. |
Set: | Starter Deck 20: Protector of Light |
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