
Number: | G-EB02/011EN |
Rarity: | RR |
Unit: | G |
Grade: | 4 |
Skill Icon: | Triple Drive |
Nation: | Zoo |
Race: | Insect |
Clan: | Megacolony |
Power: | 15000 |
Shield: | 0 |
Critical: | 1 |
Description: | [Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Machining" in its card name, choose the same number of your units as the number of face up cards in your G zone with "Machining" in their card names, and [Stand] them. Your opponent chooses two of his or her [Rest] units for each unit [Stand], and they cannot [Stand] during your opponent's next stand phase. |
Flavor: | It's important how much you suffer while you're alive. |
Set: | G-EB02: The AWAKENING ZOO |
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Machining" in its card name, choose the same number of your units as the number of face up cards in your G zone with "Machining" in their card names, and [Stand] them. Your opponent chooses two of his or her [Rest] units for each unit [Stand], and they cannot [Stand] during your opponent's next stand phase.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Machining" in its card name, choose the same number of your units as the number of face up cards in your G zone with "Machining" in their card names, and [Stand] them. Your opponent chooses two of his or her [Rest] units for each unit [Stand], and they cannot [Stand] during your opponent's next stand phase.
Number: | G-EB02/011EN |
Rarity: | RR |
Unit: | G |
Grade: | 4 |
Skill Icon: | Triple Drive |
Nation: | Zoo |
Race: | Insect |
Clan: | Megacolony |
Power: | 15000 |
Shield: | 0 |
Critical: | 1 |
Description: | [Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Machining" in its card name, choose the same number of your units as the number of face up cards in your G zone with "Machining" in their card names, and [Stand] them. Your opponent chooses two of his or her [Rest] units for each unit [Stand], and they cannot [Stand] during your opponent's next stand phase. |
Flavor: | It's important how much you suffer while you're alive. |
Set: | G-EB02: The AWAKENING ZOO |
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Machining" in its card name, choose the same number of your units as the number of face up cards in your G zone with "Machining" in their card names, and [Stand] them. Your opponent chooses two of his or her [Rest] units for each unit [Stand], and they cannot [Stand] during your opponent's next stand phase.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Machining" in its card name, choose the same number of your units as the number of face up cards in your G zone with "Machining" in their card names, and [Stand] them. Your opponent chooses two of his or her [Rest] units for each unit [Stand], and they cannot [Stand] during your opponent's next stand phase.
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