
Number: | V-BT12/049EN |
Rarity: | C |
Unit: | Normal |
Grade: | 2 |
Skill Icon: | Intercept |
Nation: | United Sanctuary |
Race: | Angel |
Clan: | Angel Feather |
Power: | 9000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO](VC/RC):When placed from hand, [COST][Counter-Blast 1], and swap a unit card from your hand with a card from your damage zone. If you put a grade 0 card into your damage zone, choose up to one of your opponent's rear-guards, put it into his or her damage zone, and if your opponent's rear-guard was put into his or her damage zone, your opponent chooses a card from his or her damage zone, and heals it. (Put the swapped cards face up) |
Flavor: | Pinch it tight and remove it with a twist. |
Set: | V-BT12: Divine Lightning Radiance |
[AUTO](VC/RC):When placed from hand, [COST][Counter-Blast 1], and swap a unit card from your hand with a card from your damage zone. If you put a grade 0 card into your damage zone, choose up to one of your opponent's rear-guards, put it into his or her damage zone, and if your opponent's rear-guard was put into his or her damage zone, your opponent chooses a card from his or her damage zone, and heals it. (Put the swapped cards face up)
Number: | V-BT12/049EN |
Rarity: | C |
Unit: | Normal |
Grade: | 2 |
Skill Icon: | Intercept |
Nation: | United Sanctuary |
Race: | Angel |
Clan: | Angel Feather |
Power: | 9000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO](VC/RC):When placed from hand, [COST][Counter-Blast 1], and swap a unit card from your hand with a card from your damage zone. If you put a grade 0 card into your damage zone, choose up to one of your opponent's rear-guards, put it into his or her damage zone, and if your opponent's rear-guard was put into his or her damage zone, your opponent chooses a card from his or her damage zone, and heals it. (Put the swapped cards face up) |
Flavor: | Pinch it tight and remove it with a twist. |
Set: | V-BT12: Divine Lightning Radiance |
[AUTO](VC/RC):When placed from hand, [COST][Counter-Blast 1], and swap a unit card from your hand with a card from your damage zone. If you put a grade 0 card into your damage zone, choose up to one of your opponent's rear-guards, put it into his or her damage zone, and if your opponent's rear-guard was put into his or her damage zone, your opponent chooses a card from his or her damage zone, and heals it. (Put the swapped cards face up)
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