
Number: | BLRR-EN031 |
Rarity: | Secret Rare |
Attribute: | LIGHT |
Monster Type: | Fairy |
Card Type: | Xyz/Effect Monster |
Attack: | 2100 |
Defense: | 2100 |
Description: | 2+ Level 5 monsters
Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects, nor declare attacks, until the end of the next turn. Once per turn, while this card has material, if a player rolls a die (or dice), you can treat 1 of those die results as 7. |
Set: | Battles of Legend: Relentless Revenge |
2+ Level 5 monsters
Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects, nor declare attacks, until the end of the next turn. Once per turn, while this card has material, if a player rolls a die (or dice), you can treat 1 of those die results as 7.
Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects, nor declare attacks, until the end of the next turn. Once per turn, while this card has material, if a player rolls a die (or dice), you can treat 1 of those die results as 7.
Number: | BLRR-EN031 |
Rarity: | Secret Rare |
Attribute: | LIGHT |
Monster Type: | Fairy |
Card Type: | Xyz/Effect Monster |
Attack: | 2100 |
Defense: | 2100 |
Description: | 2+ Level 5 monsters
Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects, nor declare attacks, until the end of the next turn. Once per turn, while this card has material, if a player rolls a die (or dice), you can treat 1 of those die results as 7. |
Set: | Battles of Legend: Relentless Revenge |
2+ Level 5 monsters
Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects, nor declare attacks, until the end of the next turn. Once per turn, while this card has material, if a player rolls a die (or dice), you can treat 1 of those die results as 7.
Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects, nor declare attacks, until the end of the next turn. Once per turn, while this card has material, if a player rolls a die (or dice), you can treat 1 of those die results as 7.
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