
Number: | G-TCB01/070EN |
Rarity: | C |
Unit: | Normal |
Grade: | 1 |
Skill Icon: | Boost |
Nation: | Dark Zone |
Race: | High Beast |
Clan: | Spike Brothers |
Power: | 7000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[CONT](RC) Generation Break 1 :If this unit is charging, this unit gets [Power]+4000, and "[AUTO]:When this unit is put into your deck from (RC), choose up to one of your other rear-guards, and it gets [Power]+4000 until end of turn.". |
Flavor: | Signature move: Being thrown with the ball to score touchdowns. |
Set: | G-TCB01: The RECKLESS RAMPAGE |
[AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[CONT](RC) Generation Break 1 :If this unit is charging, this unit gets [Power]+4000, and "[AUTO]:When this unit is put into your deck from (RC), choose up to one of your other rear-guards, and it gets [Power]+4000 until end of turn.".
[CONT](RC) Generation Break 1 :If this unit is charging, this unit gets [Power]+4000, and "[AUTO]:When this unit is put into your deck from (RC), choose up to one of your other rear-guards, and it gets [Power]+4000 until end of turn.".
Number: | G-TCB01/070EN |
Rarity: | C |
Unit: | Normal |
Grade: | 1 |
Skill Icon: | Boost |
Nation: | Dark Zone |
Race: | High Beast |
Clan: | Spike Brothers |
Power: | 7000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[CONT](RC) Generation Break 1 :If this unit is charging, this unit gets [Power]+4000, and "[AUTO]:When this unit is put into your deck from (RC), choose up to one of your other rear-guards, and it gets [Power]+4000 until end of turn.". |
Flavor: | Signature move: Being thrown with the ball to score touchdowns. |
Set: | G-TCB01: The RECKLESS RAMPAGE |
[AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[CONT](RC) Generation Break 1 :If this unit is charging, this unit gets [Power]+4000, and "[AUTO]:When this unit is put into your deck from (RC), choose up to one of your other rear-guards, and it gets [Power]+4000 until end of turn.".
[CONT](RC) Generation Break 1 :If this unit is charging, this unit gets [Power]+4000, and "[AUTO]:When this unit is put into your deck from (RC), choose up to one of your other rear-guards, and it gets [Power]+4000 until end of turn.".
Share and get 15% off!
Simply share this product on one of the following social networks and you will unlock 15% off!