
Number: | D-BT07/042EN |
Rarity: | R |
Unit: | Set Order/Product |
Grade: | 3 |
Skill Icon: | None |
Nation: | Brandt Gate |
Power: | 0 |
Shield: | 0 |
Critical: | 0 |
Description: | [CONT]:You cannot play this card. Operate - [AUTO]Order Zone:When this card is operated, choose one of your opponent's rear-guards, retire it, choose one of your opponent's vanguards, and it gets [Power] -5000 until end of turn. [COST][Counter-Blast 1 & return a rear-guard to your hand], and call this card as a [Power] 23000/[Critical] 1 normal unit to an open (RC). If you called a card, put that unit into the order zone at the end of turn. |
Flavor: | A perfect air fortress that has all of Cray within its shooting range. |
Set: | D-BT07: Raging Flames Against Emerald Storm |
[CONT]:You cannot play this card.
Operate - [AUTO]Order Zone:When this card is operated, choose one of your opponent's rear-guards, retire it, choose one of your opponent's vanguards, and it gets [Power] -5000 until end of turn. [COST][Counter-Blast 1 & return a rear-guard to your hand], and call this card as a [Power] 23000/[Critical] 1 normal unit to an open (RC). If you called a card, put that unit into the order zone at the end of turn.
Operate - [AUTO]Order Zone:When this card is operated, choose one of your opponent's rear-guards, retire it, choose one of your opponent's vanguards, and it gets [Power] -5000 until end of turn. [COST][Counter-Blast 1 & return a rear-guard to your hand], and call this card as a [Power] 23000/[Critical] 1 normal unit to an open (RC). If you called a card, put that unit into the order zone at the end of turn.
Number: | D-BT07/042EN |
Rarity: | R |
Unit: | Set Order/Product |
Grade: | 3 |
Skill Icon: | None |
Nation: | Brandt Gate |
Power: | 0 |
Shield: | 0 |
Critical: | 0 |
Description: | [CONT]:You cannot play this card. Operate - [AUTO]Order Zone:When this card is operated, choose one of your opponent's rear-guards, retire it, choose one of your opponent's vanguards, and it gets [Power] -5000 until end of turn. [COST][Counter-Blast 1 & return a rear-guard to your hand], and call this card as a [Power] 23000/[Critical] 1 normal unit to an open (RC). If you called a card, put that unit into the order zone at the end of turn. |
Flavor: | A perfect air fortress that has all of Cray within its shooting range. |
Set: | D-BT07: Raging Flames Against Emerald Storm |
[CONT]:You cannot play this card.
Operate - [AUTO]Order Zone:When this card is operated, choose one of your opponent's rear-guards, retire it, choose one of your opponent's vanguards, and it gets [Power] -5000 until end of turn. [COST][Counter-Blast 1 & return a rear-guard to your hand], and call this card as a [Power] 23000/[Critical] 1 normal unit to an open (RC). If you called a card, put that unit into the order zone at the end of turn.
Operate - [AUTO]Order Zone:When this card is operated, choose one of your opponent's rear-guards, retire it, choose one of your opponent's vanguards, and it gets [Power] -5000 until end of turn. [COST][Counter-Blast 1 & return a rear-guard to your hand], and call this card as a [Power] 23000/[Critical] 1 normal unit to an open (RC). If you called a card, put that unit into the order zone at the end of turn.
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