
Rarity: | Rare |
Number: | 20-115R |
Description: |
Warp 4 — [0]
When a Warp Counter is removed from Mist, look at the top card of your deck. You may put it into the Break Zone. This effect will trigger only if Mist is removed from the game. When Mist enters the field, draw 1 card. |
Card Type: | Forward |
Element: | Water |
Cost: | 2 |
Power: | 2000 |
Job: | Fayth of Eureka |
Category: | FFL |
Set: | Dawn of Heroes |
Warp 4 — [0]
When a Warp Counter is removed from Mist, look at the top card of your deck. You may put it into the Break Zone. This effect will trigger only if Mist is removed from the game.
When Mist enters the field, draw 1 card.
When a Warp Counter is removed from Mist, look at the top card of your deck. You may put it into the Break Zone. This effect will trigger only if Mist is removed from the game.
When Mist enters the field, draw 1 card.
Rarity: | Rare |
Number: | 20-115R |
Description: |
Warp 4 — [0]
When a Warp Counter is removed from Mist, look at the top card of your deck. You may put it into the Break Zone. This effect will trigger only if Mist is removed from the game. When Mist enters the field, draw 1 card. |
Card Type: | Forward |
Element: | Water |
Cost: | 2 |
Power: | 2000 |
Job: | Fayth of Eureka |
Category: | FFL |
Set: | Dawn of Heroes |
Warp 4 — [0]
When a Warp Counter is removed from Mist, look at the top card of your deck. You may put it into the Break Zone. This effect will trigger only if Mist is removed from the game.
When Mist enters the field, draw 1 card.
When a Warp Counter is removed from Mist, look at the top card of your deck. You may put it into the Break Zone. This effect will trigger only if Mist is removed from the game.
When Mist enters the field, draw 1 card.
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