Rarity: | Promo |
Number: | PROMO24 |
Description: |
Enhance: If your Fury or Kick attack is the only attack in your card pool, it gets +1 speed and +2 damage.
Enhance [Once per turn] Flip 1 card in your card pool: Choose 1 player. The next check that player makes to play a card gets +2 or -2. Failing that check does not end the Combat Phase. |
Card Type: | Character |
Resource: | Chaos;Death;Fire |
Check: | 6 |
Difficulty: | 6 |
Block Modifier: | 0 |
Block Zone: | mid |
Hand Size: | 6 |
Vitality: | 27 |
Keywords: | Pro Hero |
Set: | UniVersus: My Hero Academia Promo Cards |
Enhance: If your Fury or Kick attack is the only attack in your card pool, it gets +1 speed and +2 damage.
Enhance [Once per turn] Flip 1 card in your card pool: Choose 1 player. The next check that player makes to play a card gets +2 or -2. Failing that check does not end the Combat Phase.
Enhance [Once per turn] Flip 1 card in your card pool: Choose 1 player. The next check that player makes to play a card gets +2 or -2. Failing that check does not end the Combat Phase.
Rarity: | Promo |
Number: | PROMO24 |
Description: |
Enhance: If your Fury or Kick attack is the only attack in your card pool, it gets +1 speed and +2 damage.
Enhance [Once per turn] Flip 1 card in your card pool: Choose 1 player. The next check that player makes to play a card gets +2 or -2. Failing that check does not end the Combat Phase. |
Card Type: | Character |
Resource: | Chaos;Death;Fire |
Check: | 6 |
Difficulty: | 6 |
Block Modifier: | 0 |
Block Zone: | mid |
Hand Size: | 6 |
Vitality: | 27 |
Keywords: | Pro Hero |
Set: | UniVersus: My Hero Academia Promo Cards |
Enhance: If your Fury or Kick attack is the only attack in your card pool, it gets +1 speed and +2 damage.
Enhance [Once per turn] Flip 1 card in your card pool: Choose 1 player. The next check that player makes to play a card gets +2 or -2. Failing that check does not end the Combat Phase.
Enhance [Once per turn] Flip 1 card in your card pool: Choose 1 player. The next check that player makes to play a card gets +2 or -2. Failing that check does not end the Combat Phase.
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