
- Rarity: Legend
- Number: 4-137L
-
Description: The cost required to play your Monsters onto the field is
reduced by 1 (it cannot become 0).
When a Monster you control is put from the field into
the Break Zone, you may dull Mira if it is active.
If you do so, search for a Monster with the same name
and add it to your hand. - Card Type: Forward
- Element: Water
- Cost: 2
- Power: 5000
- Job: Dark Lord
- Category: FFCC
The cost required to play your Monsters onto the field is
reduced by 1 (it cannot become 0).
When a Monster you control is put from the field into
the Break Zone, you may dull Mira if it is active.
If you do so, search for a Monster with the same name
and add it to your hand.
- Rarity: Legend
- Number: 4-137L
-
Description: The cost required to play your Monsters onto the field is
reduced by 1 (it cannot become 0).
When a Monster you control is put from the field into
the Break Zone, you may dull Mira if it is active.
If you do so, search for a Monster with the same name
and add it to your hand. - Card Type: Forward
- Element: Water
- Cost: 2
- Power: 5000
- Job: Dark Lord
- Category: FFCC
The cost required to play your Monsters onto the field is
reduced by 1 (it cannot become 0).
When a Monster you control is put from the field into
the Break Zone, you may dull Mira if it is active.
If you do so, search for a Monster with the same name
and add it to your hand.
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