
| Card Number: | 011/111 |
| Rarity: | Holo Rare |
| Card Type: | Grass |
| HP: | 100 |
| Stage: | Stage 2 |
| Card Text: | Pokémon Power: Wild Growth As long as Meganium is in play, each Grass Energy card attached to your Grass Pokémon instead provides 2 Grass. This power stops working while Meganium is Asleep, Confused, or Paralyzed. |
| Attack 1: | [GGGG] Soothing Scent (40)
The Defending Pokémon is now Asleep. |
| Weakness: | R |
| Retreat Cost: | 3 |
| Set: | Neo Genesis |
| Number: | 011/111 |
| Card Number: | 011/111 |
| Rarity: | Holo Rare |
| Card Type: | Grass |
| HP: | 100 |
| Stage: | Stage 2 |
| Card Text: | Pokémon Power: Wild Growth As long as Meganium is in play, each Grass Energy card attached to your Grass Pokémon instead provides 2 Grass. This power stops working while Meganium is Asleep, Confused, or Paralyzed. |
| Attack 1: | [GGGG] Soothing Scent (40)
The Defending Pokémon is now Asleep. |
| Weakness: | R |
| Retreat Cost: | 3 |
| Set: | Neo Genesis |
| Number: | 011/111 |
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