
Rarity: | R |
#: | 331 |
Creature Type or Sub Type: | Creature — Sphinx Wizard |
P: | 1 |
T: | 4 |
Rules Text Contains: | Flying
When Master of Winds enters the battlefield. draw two cards, the discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
Set: | Zendikar Rising |
Number: | 331 |
Rarity: | R |
#: | 331 |
Creature Type or Sub Type: | Creature — Sphinx Wizard |
P: | 1 |
T: | 4 |
Rules Text Contains: | Flying
When Master of Winds enters the battlefield. draw two cards, the discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
Set: | Zendikar Rising |
Number: | 331 |
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