
| Number: | V-EB09/017EN |
| Rarity: | RR |
| Unit: | Normal |
| Grade: | 3 |
| Skill Icon: | Twin Drive |
| Nation: | Zoo |
| Race: | Insect |
| Clan: | Megacolony |
| Imaginary Gift: | Protect |
| Power: | 12000 |
| Shield: | 0 |
| Critical: | 1 |
| Description: | [AUTO](VC/RC):When placed, [Rest] all other rear-guards, and resolve one of the effects below. [COST][Soul-Blast 1] grade 3 with "Machining" in its card name], and resolve both effects instead of one.
• Choose all of the [Rest] rear-guards, and they get [Power]+5000 until end of turn. • Your opponent can only [Stand] up to two units during his or her next stand phase. |
| Set: | V-EB09: The Raging Tactics |
[AUTO](VC/RC):When placed, [Rest] all other rear-guards, and resolve one of the effects below. [COST][Soul-Blast 1] grade 3 with "Machining" in its card name], and resolve both effects instead of one.
• Choose all of the [Rest] rear-guards, and they get [Power]+5000 until end of turn.
• Your opponent can only [Stand] up to two units during his or her next stand phase.
• Choose all of the [Rest] rear-guards, and they get [Power]+5000 until end of turn.
• Your opponent can only [Stand] up to two units during his or her next stand phase.
| Number: | V-EB09/017EN |
| Rarity: | RR |
| Unit: | Normal |
| Grade: | 3 |
| Skill Icon: | Twin Drive |
| Nation: | Zoo |
| Race: | Insect |
| Clan: | Megacolony |
| Imaginary Gift: | Protect |
| Power: | 12000 |
| Shield: | 0 |
| Critical: | 1 |
| Description: | [AUTO](VC/RC):When placed, [Rest] all other rear-guards, and resolve one of the effects below. [COST][Soul-Blast 1] grade 3 with "Machining" in its card name], and resolve both effects instead of one.
• Choose all of the [Rest] rear-guards, and they get [Power]+5000 until end of turn. • Your opponent can only [Stand] up to two units during his or her next stand phase. |
| Set: | V-EB09: The Raging Tactics |
[AUTO](VC/RC):When placed, [Rest] all other rear-guards, and resolve one of the effects below. [COST][Soul-Blast 1] grade 3 with "Machining" in its card name], and resolve both effects instead of one.
• Choose all of the [Rest] rear-guards, and they get [Power]+5000 until end of turn.
• Your opponent can only [Stand] up to two units during his or her next stand phase.
• Choose all of the [Rest] rear-guards, and they get [Power]+5000 until end of turn.
• Your opponent can only [Stand] up to two units during his or her next stand phase.
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