
Description: | [Set] (This card remains on the field.)
[Criminal] on your field cannot be destroyed and its souls cannot be dropped by your opponent's card effects. When a soul is put into your [Criminal], you gain 2 life and draw a card. This ability only activates once per turn. You may only [Set] one "Locked Room Mystery Case" on your field. |
Rarity: | U |
#: | S-UB-C01/0060EN |
Set: | S-UB-C01: Case Closed |
Number: | S-UB-C01/0060EN |
[Set] (This card remains on the field.)
[Criminal] on your field cannot be destroyed and its souls cannot be dropped by your opponent's card effects.
When a soul is put into your [Criminal], you gain 2 life and draw a card. This ability only activates once per turn.
You may only [Set] one "Locked Room Mystery Case" on your field.
[Criminal] on your field cannot be destroyed and its souls cannot be dropped by your opponent's card effects.
When a soul is put into your [Criminal], you gain 2 life and draw a card. This ability only activates once per turn.
You may only [Set] one "Locked Room Mystery Case" on your field.
Description: | [Set] (This card remains on the field.)
[Criminal] on your field cannot be destroyed and its souls cannot be dropped by your opponent's card effects. When a soul is put into your [Criminal], you gain 2 life and draw a card. This ability only activates once per turn. You may only [Set] one "Locked Room Mystery Case" on your field. |
Rarity: | U |
#: | S-UB-C01/0060EN |
Set: | S-UB-C01: Case Closed |
Number: | S-UB-C01/0060EN |
[Set] (This card remains on the field.)
[Criminal] on your field cannot be destroyed and its souls cannot be dropped by your opponent's card effects.
When a soul is put into your [Criminal], you gain 2 life and draw a card. This ability only activates once per turn.
You may only [Set] one "Locked Room Mystery Case" on your field.
[Criminal] on your field cannot be destroyed and its souls cannot be dropped by your opponent's card effects.
When a soul is put into your [Criminal], you gain 2 life and draw a card. This ability only activates once per turn.
You may only [Set] one "Locked Room Mystery Case" on your field.
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