
| Number: | G-CHB02/020EN |
| Rarity: | RR |
| Unit: | Normal |
| Grade: | 2 |
| Skill Icon: | Intercept |
| Nation: | Zoo |
| Race: | High Beast |
| Clan: | Great Nature |
| Power: | 9000 |
| Shield: | 5000 |
| Critical: | 2 |
| Description: | [AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn) [CONT](RC):If this unit is successful, all of your units with the success ability get [Power]+2000, and "[CONT](VC/RC):Resist". [ACT](RC)[1/Turn]:[Soul Blast (1)] This unit becomes successful until end of turn, and at the end of that turn, retire this unit. |
| Set: | G-CHB02: We ARE!!! Trinity Dragon |
[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[CONT](RC):If this unit is successful, all of your units with the success ability get [Power]+2000, and "[CONT](VC/RC):Resist".
[ACT](RC)[1/Turn]:[Soul Blast (1)] This unit becomes successful until end of turn, and at the end of that turn, retire this unit.
[CONT](RC):If this unit is successful, all of your units with the success ability get [Power]+2000, and "[CONT](VC/RC):Resist".
[ACT](RC)[1/Turn]:[Soul Blast (1)] This unit becomes successful until end of turn, and at the end of that turn, retire this unit.
| Number: | G-CHB02/020EN |
| Rarity: | RR |
| Unit: | Normal |
| Grade: | 2 |
| Skill Icon: | Intercept |
| Nation: | Zoo |
| Race: | High Beast |
| Clan: | Great Nature |
| Power: | 9000 |
| Shield: | 5000 |
| Critical: | 2 |
| Description: | [AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn) [CONT](RC):If this unit is successful, all of your units with the success ability get [Power]+2000, and "[CONT](VC/RC):Resist". [ACT](RC)[1/Turn]:[Soul Blast (1)] This unit becomes successful until end of turn, and at the end of that turn, retire this unit. |
| Set: | G-CHB02: We ARE!!! Trinity Dragon |
[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[CONT](RC):If this unit is successful, all of your units with the success ability get [Power]+2000, and "[CONT](VC/RC):Resist".
[ACT](RC)[1/Turn]:[Soul Blast (1)] This unit becomes successful until end of turn, and at the end of that turn, retire this unit.
[CONT](RC):If this unit is successful, all of your units with the success ability get [Power]+2000, and "[CONT](VC/RC):Resist".
[ACT](RC)[1/Turn]:[Soul Blast (1)] This unit becomes successful until end of turn, and at the end of that turn, retire this unit.
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