
Rarity: | Marvel Rare |
#: | CST-050 MR |
Total Cost: | 1 |
Attribute: | Wind |
Card Type: | Resonator |
Race: | Human |
Rules Text Contains: | This card gains [+200/+200] for each basic magic stone you control.
"Primitive Roar" When this card is put into the field from your deck >>> Reveal the top card of your magic stone deck. If it is a basic magic stone, put it into the field rested. If you control five basic magic stones with different magic stone types, recover all rulers and magic stones you control. Each turn, only one "Primitive Roar" ability triggers per player. G 5: Put a [2000/2000] wind Dinosaur resonator token into the field. You pay 1 less to play this ability for each different magic stone type among basic magic stones you control. |
Atk: | 200 |
Def: | 200 |
Set: | Clash of the Star Trees |
Number: | CST-050 MR |
Rarity: | Marvel Rare |
#: | CST-050 MR |
Total Cost: | 1 |
Attribute: | Wind |
Card Type: | Resonator |
Race: | Human |
Rules Text Contains: | This card gains [+200/+200] for each basic magic stone you control.
"Primitive Roar" When this card is put into the field from your deck >>> Reveal the top card of your magic stone deck. If it is a basic magic stone, put it into the field rested. If you control five basic magic stones with different magic stone types, recover all rulers and magic stones you control. Each turn, only one "Primitive Roar" ability triggers per player. G 5: Put a [2000/2000] wind Dinosaur resonator token into the field. You pay 1 less to play this ability for each different magic stone type among basic magic stones you control. |
Atk: | 200 |
Def: | 200 |
Set: | Clash of the Star Trees |
Number: | CST-050 MR |
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