
| Number: | G-CB03/027EN |
| Rarity: | R |
| Unit: | Trigger |
| Grade: | 0 |
| Skill Icon: | Boost |
| Nation: | Magallanica |
| Race: | Mermaid |
| Clan: | Bermuda Triangle |
| Power: | 5000 |
| Shield: | 10000 |
| Critical: | 1 |
| Trigger: | Stand |
| Description: | [AUTO](VC/RC): Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[CONT](RC) Generation Break 1: If this unit is in harmony, this unit gets "[ACT](RC):[Put this unit into your soul] Draw a card, choose one of your rear-guards, and it gets [Power]+2000 until end of turn.". |
| Flavor: | OK, it will be higher next time! |
| Set: | G-CB03: Blessing of Divas |
[AUTO](VC/RC): Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[CONT](RC) Generation Break 1: If this unit is in harmony, this unit gets "[ACT](RC):[Put this unit into your soul] Draw a card, choose one of your rear-guards, and it gets [Power]+2000 until end of turn.".
[CONT](RC) Generation Break 1: If this unit is in harmony, this unit gets "[ACT](RC):[Put this unit into your soul] Draw a card, choose one of your rear-guards, and it gets [Power]+2000 until end of turn.".
| Number: | G-CB03/027EN |
| Rarity: | R |
| Unit: | Trigger |
| Grade: | 0 |
| Skill Icon: | Boost |
| Nation: | Magallanica |
| Race: | Mermaid |
| Clan: | Bermuda Triangle |
| Power: | 5000 |
| Shield: | 10000 |
| Critical: | 1 |
| Trigger: | Stand |
| Description: | [AUTO](VC/RC): Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[CONT](RC) Generation Break 1: If this unit is in harmony, this unit gets "[ACT](RC):[Put this unit into your soul] Draw a card, choose one of your rear-guards, and it gets [Power]+2000 until end of turn.". |
| Flavor: | OK, it will be higher next time! |
| Set: | G-CB03: Blessing of Divas |
[AUTO](VC/RC): Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[CONT](RC) Generation Break 1: If this unit is in harmony, this unit gets "[ACT](RC):[Put this unit into your soul] Draw a card, choose one of your rear-guards, and it gets [Power]+2000 until end of turn.".
[CONT](RC) Generation Break 1: If this unit is in harmony, this unit gets "[ACT](RC):[Put this unit into your soul] Draw a card, choose one of your rear-guards, and it gets [Power]+2000 until end of turn.".
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