
Number: | G-CB05/S43EN |
Rarity: | SP |
Unit: | Normal |
Grade: | 1 |
Skill Icon: | Boost |
Nation: | Magallanica |
Race: | Mermaid |
Clan: | Bermuda Triangle |
Power: | 7000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[AUTO](RC)[1/Turn]:When this unit becomes in harmony, choose one of your other units in harmony with "Generation Break 2". If you do, until end of turn, that unit gets "[CONT](VC/RC):Resist", and this unit gets [Power]+3000, and "[CONT](RC):Resist". |
Set: | G-CB05: Prismatic Divas |
[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[AUTO](RC)[1/Turn]:When this unit becomes in harmony, choose one of your other units in harmony with "Generation Break 2". If you do, until end of turn, that unit gets "[CONT](VC/RC):Resist", and this unit gets [Power]+3000, and "[CONT](RC):Resist".
[AUTO](RC)[1/Turn]:When this unit becomes in harmony, choose one of your other units in harmony with "Generation Break 2". If you do, until end of turn, that unit gets "[CONT](VC/RC):Resist", and this unit gets [Power]+3000, and "[CONT](RC):Resist".
Number: | G-CB05/S43EN |
Rarity: | SP |
Unit: | Normal |
Grade: | 1 |
Skill Icon: | Boost |
Nation: | Magallanica |
Race: | Mermaid |
Clan: | Bermuda Triangle |
Power: | 7000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[AUTO](RC)[1/Turn]:When this unit becomes in harmony, choose one of your other units in harmony with "Generation Break 2". If you do, until end of turn, that unit gets "[CONT](VC/RC):Resist", and this unit gets [Power]+3000, and "[CONT](RC):Resist". |
Set: | G-CB05: Prismatic Divas |
[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[AUTO](RC)[1/Turn]:When this unit becomes in harmony, choose one of your other units in harmony with "Generation Break 2". If you do, until end of turn, that unit gets "[CONT](VC/RC):Resist", and this unit gets [Power]+3000, and "[CONT](RC):Resist".
[AUTO](RC)[1/Turn]:When this unit becomes in harmony, choose one of your other units in harmony with "Generation Break 2". If you do, until end of turn, that unit gets "[CONT](VC/RC):Resist", and this unit gets [Power]+3000, and "[CONT](RC):Resist".
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