
| Rarity: | Promo |
| Number: | 031 |
| Description: | Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.) |
| Card Type: | Ally |
| Card Subtype: | Human |
| Element: | Norm |
| Class: | Ranger |
| Reserve Cost: | 3 |
| Power: | 1 |
| Life: | 2 |
| Set: | Promotional Cards |
Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
| Rarity: | Promo |
| Number: | 031 |
| Description: | Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.) |
| Card Type: | Ally |
| Card Subtype: | Human |
| Element: | Norm |
| Class: | Ranger |
| Reserve Cost: | 3 |
| Power: | 1 |
| Life: | 2 |
| Set: | Promotional Cards |
Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
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