
Rarity: | Common |
Number: | 050 |
Description: | Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.) |
Card Type: | Ally |
Card Subtype: | Human |
Element: | Norm |
Class: | Ranger |
Reserve Cost: | 3 |
Power: | 1 |
Life: | 2 |
Set: | Alchemical Revolution Starter Decks |
Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
Rarity: | Common |
Number: | 050 |
Description: | Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.) |
Card Type: | Ally |
Card Subtype: | Human |
Element: | Norm |
Class: | Ranger |
Reserve Cost: | 3 |
Power: | 1 |
Life: | 2 |
Set: | Alchemical Revolution Starter Decks |
Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
[Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only if your champion's class matches this card's class.)
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